Abilities
StrengthIntelligence
AgilitySense
StaminaPsychic

Calculations are based on this skill matrix (see note below):

Sub AbilitiesStrAgiStaIntSenPsy
Body Development  100%   
Nano Pool  10%10%10%70%
 
BodyStrAgiStaIntSenPsy
Martial Arts20%50%   30%
Brawling60% 40%   
Dimach    80%20%
Riposte 50%  50% 
Adventuring 100%    
Swimming20%20%60%   
 
MeleeStrAgiStaIntSenPsy
1h Blunt50%10%40%   
1h Edged30%40%30%   
Piercing20%50%30%   
2h Blunt50% 50%   
2h Edged60% 40%   
Melee Ener.  30%30%30%10%
Parry50%20%  30% 
Sneak Attack 50% 30%20% 
Multi. Melee30%60%10%   
Fast Attack 60%  40% 
 
Misc WeaponsStrAgiStaIntSenPsy
Sharp Obj20%60%  20% 
Grenade 40% 20%40% 
Heavy Weapons40%60%    
 
Ranged WeaponsStrAgiStaIntSenPsy
Bow20%40%  40% 
Pistol 60%  40% 
Assault Rifle10%30%40% 20% 
MG / SMG30%30%30% 10% 
Shotgun40%60%    
Rifle 60%  40% 
Ranged Energy   20%40%40%
Flingshot 100%    
Aimed Shot    100% 
Burst30%50%20%   
Full Auto60% 40%   
Bow Spc Att10%50%  40% 
Multi Ranged 60% 40%  
 
SpeedStrAgiStaIntSenPsy
Melee Initiative 10% 10%60%20%
Ranged Initiative 10% 10%60%20%
Physical Initiative 10% 10%60%20%
NanoC Initiative 40%  60% 
Dodge Ranged 50% 20%30% 
Evade Close Combat 50% 20%30% 
Duck Expl 50% 20%30% 
Nano Resist   20% 80%
Run Speed20%40%40%   
 
Trade & RepairStrAgiStaIntSenPsy
Mechanical Engineering 50% 50%  
Electrical Engineering 30%20%50%  
Quantum FT 50%   50%
Weapon Smithing50%  50%  
Pharmaceuticals 20% 80%  
Nano Programming   100%  
Computer Literacy   100%  
Psychology 50%  50% 
Chemistry   50%50% 
Tutoring   70%20%10%
 
Nano and AidingStrAgiStaIntSenPsy
Matter Metamorph.   80% 20%
Biological Metamorph.   80% 20%
Psychological Mod.   80%20% 
Matter Creation  20%80%  
Time and Space 20% 80%  
Sensory Improvement20%  80%  
First Aid 30% 30%40% 
Treatment 30% 50%20% 
 
SpyingStrAgiStaIntSenPsy
Concealment 30%  70% 
Breaking and Entering 40%  30%30%
Trap Disarmament 20% 20%60% 
Perception   30%70% 
 
NavigationStrAgiStaIntSenPsy
Vehicle Air 20% 20%60% 
Vehicle Ground 20% 20%60% 
Vehicle Water 20% 20%60% 
Map Navigation  40%50%10% 
 

Breed comparison

Compare two breeds and see the
differences in max base abilities and
the resulting trickle down at level 220.

 

Buffs

Enhanced Senses • (aobd)

Essence of Behemoth • (aobd)

Feline Grace • (aobd)

Iron Circle • (aobd)

Neuronal Stimulator • (aobd)

gimme all of the above!

(Keeper) Guardian of Might • (aobd)

Items

Adrenaline Factory (QL 300) • (aobd)

Burden of Competence • (aobd)

Endorphin Factory (QL 300) • (aobd)

Extruder Nutrition Bar • (aobd)

Full set Keeper T3 (QL 250)

Full set Keeper T3 (QL 300)

Maar's Blue Belt of Double Prudence • (aobd)

Maar's Red Belt of Double Power • (aobd)

Maar's Yellow Belt of Double Speed • (aobd)

Nova Dillon (QL 200) (full set) • (aobd)

Ring of Divine Teardrops (QL 100) • (aobd)

Ring of Divine Teardrops (QL 200) • (aobd)

Sekutek Chilled Plasteel (QL 200) (full set) • (aobd)

Tir Ring - 1 Watcher • (aobd)

Tir Ring - 2 Seargeant • (aobd)

Tir Ring - 3 Captain • (aobd)

Tir Ring - 4 (High) Commander • (aobd)

 

More suggestions for items/buffs which should be listed?
mail me an aodb or auno link!

 

Note:

I use this formula to calculate the trickle down:

trickle down = round ( ∑(abilities) ⇒ round(ability ÷ 4) × dependency )

(that's with round() defined as "≥ 0.5 → round up" and "< 0.5 → round down")

 

Comments and Questions: chrome@lotekk.net

The skill matrix source is here, my AO chars are here.

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